Seoul · Senior Unity Engineer · Available

Aaron van der Brugge

Gameplay  ·  Multiplayer  ·  Mobile  ·  Live Service

About
"I've been making games since I was a teenager. What started in a bedroom in the Netherlands has taken me to Japan, China, London, Los Angeles, and Seoul."

I'm a senior Unity engineer with 15 years of commercial experience. I've shipped multiplayer platforms, mobile games, enterprise training systems, and real-time virtual productions — built on the same obsession with craft that started in a bedroom in Rotterdam.

Technology is the medium. The experience is the product.

Senior Unity Engineer · Unity3D & C# · 10+ years commercial

Multiplayer · Mobile · Live Service · Virtual Worlds

RosePortal Games, Founder — 2009

F-2-7 visa · No sponsorship required

Open to remote and Korea-based roles

What I Build
Gameplay & Interactive Systems

Unity3D · C# · 15+ years commercial. Architecture to ship — mechanics, progression, combat, UI, and everything players interact with.

Multiplayer & Social Systems

Photon PUN/Fusion · Coherence · Nakama · Agora. Real-time shared worlds, social gameplay loops, and voice/video integration across mobile and desktop.

Mobile & Cross-Platform

iOS, Android, WebGL. Native bridge development — UnitySendMessage/Swift for iOS, AndroidJavaClass for Android. Low-spec optimisation for consumer hardware.

Live Service & Platform Integration

Addressables · Asset Bundles · PlayFab · IAP. Products built to scale after launch, not just to ship.

500K+ Google Play downloads on a single 3-month Unity project
$4.5M Investment round following the Kippo multiplayer launch
170K+ Platform followers at ZTX mobile launch — PC to iOS and Android in a single codebase
Founder RosePortal Games · 5 commercial
RPGs shipped independently
Why Aaron

What makes this background unusual isn't any single skill — it's where they came from and how they developed together.

Founder · Solo Commercial Developer

Started RosePortal Games at 21 and shipped 5 commercial RPGs independently — engine, art, writing, and publishing. The full product lifecycle, handled alone, before joining any team.

Startup Engineering · Live Products

Sole Unity developer at Kippo: 3 months, live iOS and Android app, 500K+ downloads. Core team at ZTX for 2.5 years through a complete pivot from PC MMO to mobile social platform. Both required shipping fast with limited resources and moving targets.

Multiplayer · Mobile · Live Service · UI

Photon, Nakama, Agora, PlayFab, Addressables — production experience across shipped platforms, not prototypes. Native iOS and Android bridges. Single Unity codebase deployed to PC, iOS, and Android simultaneously.

Technical Depth with Creative Overlap

Has designed game economies, written narratives, directed cutscenes, and built the systems that run all of them. Can read a design document critically and push back on scope before the build starts. Unity and C# remain the primary professional specialisation — the most recent role added Unreal Engine depth on top of that foundation.

International — Japan · China · UK · US · Korea

Every role in the last decade has involved distributed teams, language gaps, or relocation. Served as the communication bridge between Korean and international engineering teams at ZTX. Currently Seoul-based; open to remote and Korea-based roles.

Selected Works — 2009 to present
Curated highlights
ZTX virtual world — multiplayer social platform, Unity
01

ZTX

2022 — 2025 Seoul Unity3D · Multiplayer · Mobile

Core engineering team member for 2.5 years on a large-scale Unity platform — multiplayer housing, farming, avatar systems, and a full pivot from PC to mobile. 170K+ followers at mobile launch.

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Real-time K-Pop virtual idol production
02

OWIS — Virtual Idol Performance System

2025 — 2026 Seoul · Aurora World Unreal Engine · Motion Capture · Live Broadcast

Sole Unreal Engine developer on Aurora World's 3D Technology Team — building real-time performance systems for K-Pop virtual idol group OWIS. 20+ live broadcasts delivered to MNet, MBC, and Studio Choom.

Read the story
Kippo — multiplayer social game embedded in a live dating app
03

Kippo

2021 Los Angeles Unity · Photon · Agora · iOS · Android

Sole senior Unity developer. Three months. A multiplayer social game embedded inside a live iOS and Android dating app — Photon, Agora voice and video, native platform bridges. 500K+ Google Play downloads. $4.5M investment round.

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The 21CC App — gamified enterprise training platform
04

The 21CC App

2017 — 2021 Netherlands Unity3D · Angular · Training

An interactive training platform deployed across the Netherlands, India, and Thailand for DB Schenker and Maersk. From Unity games to Angular web platform — culminating in a presentation at the UN in New York.

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Whisper of a Rose — solo-developed commercial RPG
05

Whisper of a Rose

2010 Netherlands RPG · Steam · Solo Developer

The commercial debut of RosePortal Games — a complete RPG built entirely alone. Engine, art, narrative, systems, and publishing. Reviewed 87/100 by RPGFan. Where it all started.

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View all selected works →
The Journey

From Rotterdam
to Seoul

Twenty years across games, education, social platforms, virtual worlds, and real-time production.

Origins 2003 — 2010
2003

The Third Chronicle

Released a self-made RPG as a teenager — a Bionicle fan game that became a studio, a career, and a twenty-year body of work.

2009

Founded RosePortal Games

Started a solo game studio around emotional RPGs — positivity, fantasy, dreams. Then bought a one-way ticket to Japan.

2010

Whisper of a Rose — Commercial Debut

Hand-built graphics, full narrative, publishing and distribution — built entirely alone. Reviewed 87/100 by RPGFan. Distributed globally through Big Fish Games and three additional portals.

Building & Expansion 2011 — 2021
2015

Kickstarter with Hiroki Kikuta

Raised $17,867 to make Unraveled with the composer of Secret of Mana. Traveled across China and Taiwan during pre-production.

2019

United Nations, New York

Presented a sustainability education app at the UN High-Level Political Forum.

2021

Kippo — Sole Developer, 500K+ Downloads

Sole senior Unity developer on a multiplayer social game embedded inside a live iOS and Android app. Photon, Agora, native platform bridges — shipped in three months. 500K+ Google Play downloads and a $4.5M investment round.

Reinvention 2022 — Present
2022

Moved to Seoul

A deliberate choice — not a posting, not an assignment. Relocated to Seoul permanently.

2024

ZTX Mobile Launch — 170K+ Followers

After two years of platform engineering, ZTX shipped from PC desktop to iOS and Android via a single codebase — Addressables, Asset Bundles, cross-platform IAP. 170,000+ followers at mobile release.

2025 – 2026

Aurora World / OWIS

Sole Unreal Engine developer on the Aurora World 3D Technology Team — built and delivered real-time performance systems for K-Pop virtual idol group OWIS. 20+ live broadcasts. MNet, MBC, Studio Choom.

Twenty years.

The complete story →
Get in touch

Let's
talk.

Open to senior Unity engineering roles, creative technology projects, and remote or Korea-based work.

aaronvdbrugge@gmail.com
Location Seoul, South Korea · Netherlands (EU Citizen)