ZTX
Core engineering team member for 2.5 years on a large-scale Unity platform — multiplayer housing, farming, avatar systems, and a full pivot from PC to mobile. 170K+ followers at mobile launch.
Read the storyGameplay · Multiplayer · Mobile · Live Service
Café Portrait · Seoul · Natural Light
"I've been making games since I was a teenager. What started in a bedroom in the Netherlands has taken me to Japan, China, London, Los Angeles, and Seoul."
I'm a senior Unity engineer with 15 years of commercial experience. I've shipped multiplayer platforms, mobile games, enterprise training systems, and real-time virtual productions — built on the same obsession with craft that started in a bedroom in Rotterdam.
Technology is the medium. The experience is the product.
Senior Unity Engineer · Unity3D & C# · 10+ years commercial
Multiplayer · Mobile · Live Service · Virtual Worlds
RosePortal Games, Founder — 2009
F-2-7 visa · No sponsorship required
Open to remote and Korea-based roles
Unity3D · C# · 15+ years commercial. Architecture to ship — mechanics, progression, combat, UI, and everything players interact with.
Photon PUN/Fusion · Coherence · Nakama · Agora. Real-time shared worlds, social gameplay loops, and voice/video integration across mobile and desktop.
iOS, Android, WebGL. Native bridge development — UnitySendMessage/Swift for iOS, AndroidJavaClass for Android. Low-spec optimisation for consumer hardware.
Addressables · Asset Bundles · PlayFab · IAP. Products built to scale after launch, not just to ship.
What makes this background unusual isn't any single skill — it's where they came from and how they developed together.
Started RosePortal Games at 21 and shipped 5 commercial RPGs independently — engine, art, writing, and publishing. The full product lifecycle, handled alone, before joining any team.
Sole Unity developer at Kippo: 3 months, live iOS and Android app, 500K+ downloads. Core team at ZTX for 2.5 years through a complete pivot from PC MMO to mobile social platform. Both required shipping fast with limited resources and moving targets.
Photon, Nakama, Agora, PlayFab, Addressables — production experience across shipped platforms, not prototypes. Native iOS and Android bridges. Single Unity codebase deployed to PC, iOS, and Android simultaneously.
Has designed game economies, written narratives, directed cutscenes, and built the systems that run all of them. Can read a design document critically and push back on scope before the build starts. Unity and C# remain the primary professional specialisation — the most recent role added Unreal Engine depth on top of that foundation.
Every role in the last decade has involved distributed teams, language gaps, or relocation. Served as the communication bridge between Korean and international engineering teams at ZTX. Currently Seoul-based; open to remote and Korea-based roles.
Blue Hour · Environmental Portrait · Small in Frame
Core engineering team member for 2.5 years on a large-scale Unity platform — multiplayer housing, farming, avatar systems, and a full pivot from PC to mobile. 170K+ followers at mobile launch.
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Sole Unreal Engine developer on Aurora World's 3D Technology Team — building real-time performance systems for K-Pop virtual idol group OWIS. 20+ live broadcasts delivered to MNet, MBC, and Studio Choom.
Read the storyOver-the-Shoulder · Monitors Visible · Aaron Out of Focus
Sole senior Unity developer. Three months. A multiplayer social game embedded inside a live iOS and Android dating app — Photon, Agora voice and video, native platform bridges. 500K+ Google Play downloads. $4.5M investment round.
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An interactive training platform deployed across the Netherlands, India, and Thailand for DB Schenker and Maersk. From Unity games to Angular web platform — culminating in a presentation at the UN in New York.
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The commercial debut of RosePortal Games — a complete RPG built entirely alone. Engine, art, narrative, systems, and publishing. Reviewed 87/100 by RPGFan. Where it all started.
Read the storyLED Volume · Tracking Systems · Technical Environment
From Rotterdam
to Seoul
Twenty years across games, education, social platforms, virtual worlds, and real-time production.
The Third Chronicle
Released a self-made RPG as a teenager — a Bionicle fan game that became a studio, a career, and a twenty-year body of work.
Founded RosePortal Games
Started a solo game studio around emotional RPGs — positivity, fantasy, dreams. Then bought a one-way ticket to Japan.
Whisper of a Rose — Commercial Debut
Hand-built graphics, full narrative, publishing and distribution — built entirely alone. Reviewed 87/100 by RPGFan. Distributed globally through Big Fish Games and three additional portals.
Tokyo · Movement · The World Opening Up
Kickstarter with Hiroki Kikuta
Raised $17,867 to make Unraveled with the composer of Secret of Mana. Traveled across China and Taiwan during pre-production.
United Nations, New York
Presented a sustainability education app at the UN High-Level Political Forum.
Kippo — Sole Developer, 500K+ Downloads
Sole senior Unity developer on a multiplayer social game embedded inside a live iOS and Android app. Photon, Agora, native platform bridges — shipped in three months. 500K+ Google Play downloads and a $4.5M investment round.
Fujifilm X100V · Observer · Curiosity
Moved to Seoul
A deliberate choice — not a posting, not an assignment. Relocated to Seoul permanently.
ZTX Mobile Launch — 170K+ Followers
After two years of platform engineering, ZTX shipped from PC desktop to iOS and Android via a single codebase — Addressables, Asset Bundles, cross-platform IAP. 170,000+ followers at mobile release.
Aurora World / OWIS
Sole Unreal Engine developer on the Aurora World 3D Technology Team — built and delivered real-time performance systems for K-Pop virtual idol group OWIS. 20+ live broadcasts. MNet, MBC, Studio Choom.
Twenty years.
The complete story →Seoul Rooftop · Night · Contemplation
Open to senior Unity engineering roles, creative technology projects, and remote or Korea-based work.
aaronvdbrugge@gmail.com