ZTX is a large-scale Web3 virtual world platform where I joined as an early engineer
(2022–2025), working remotely with a US-based company while living in Korea. I contributed
to the original Unity3D multiplayer version featuring housing systems, resource loops,
crafting, and full character customization tied to on-chain ownership.
My work spanned gameplay systems, backend-connected data flows, customization frameworks,
and modular architecture. As the product shifted to mobile, I helped transform ZTX into a
fashion-focused app where users buy, create, and compete with blockchain-backed digital
outfits, collaborating asynchronously across US and international teams.