Gamified App

Rondje Logistiek 'A round of Logistics'

Rondje Logistiek is the first gamified product developed by 21CC, originally created to raise interest in ADR (dangerous goods) and increase the flow of job seekers into the logistics sector. The app serves as a game hub featuring multiple 2D and 3D mini-games, all of which were self-designed and self-developed. Initially, the app was published as a standalone product on various app stores, but over time, the mini-games were separated and incorporated into the 21CC app in WebGL format for broader accessibility.

Developed in Unity3D using C#, Rondje Logistiek utilized asset bundles to minimize the app's file size. The game evolved to include a fantasy map that functions similarly to a world map or an overview of a company’s area. Users can click through hotspots on the map to access games, videos, PDFs, and informative modules via UniWebView. The app is integrated with PlayFab for user registration and management.

The app features a custom-built back-end database that tracks user scores. To further drive KPIs, the app includes a customizable setup for companies and clients, allowing them to tailor the content seen by users. Companies can create their own set of users and customize the mini-games, videos, and information displayed when users log in. This customization feature is soft-coded, so companies can easily update content through a self-setup back-end environment, without needing direct intervention in the app's core development.

Key responsibilities included:

  • Developing the app using C#, Unity3D, SQL, and PHP.
  • Designing and coding 3D and 2D mini-games in Unity3D with C#.
  • Setting up a custom back-end system to track user activity and scores.
  • Integrating PlayFab for user registration and management.
  • Collaborating with the 21CC team to guide the app’s evolution toward driving KPIs.
  • Publishing the app on various app stores.
  • Conducting customer outreach to promote the app.
  • Implementing a PDF reader and video player within the app.
  • Using UniWebView to open online modules and content.
  • Representing the app at public relations events and discussions.