ZTX is a virtual world platform founded in 2022, where I was part of the initial team until 2025. Originally developed in Unity3D as a massive multiplayer online game for desktop, it allowed players to own virtual land, decorate homes and gardens, and craft clothing, furniture, and accessories. The game featured extensive character customization, including body shape morphing and detailed facial options, fostering a strong sense of personalization and creativity.
As development progressed, the project shifted toward a mobile-first experience focused on digital fashion, where players could purchase outfits designed by others, create unique styles, and compete in fashion challenges for high scores. This transition aligned with the rising demand for virtual identity and digital self-expression, transforming ZTX into an innovative platform for user-generated content and social interaction.
During my time on the project, I played a crucial role in both development and team coordination. I designed and implemented core gameplay systems, including the house decoration feature, planting and harvesting mechanics, mini-games, and player movement. Additionally, I was responsible for integrating key SDKs such as Firebase, Nakama, and Photon to ensure seamless multiplayer synchronization and real-time interactions. I also led collaboration between Korean and international team members, developed presentations for new feature proposals, and worked closely with backend teams to optimize data management. My contributions were instrumental in shaping ZTX as it transitioned from a large-scale desktop MMO to a dynamic mobile fashion-focused experience.